Zelda Twilight Princess Gc Iso Fr
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Hi, so I have been looking around for just a little more help on this subject. I am looking to be able to edit textures for Twilight Princess on the GameCube so I could maybe brighten the game up and give it more of an OOT feel to it. As a test I was able to get the howling stone to render with a new blue texture in game using Nintendont on the Wii U. The problem I am having is that using pytex1 on map files (Ordon Village specifically ATM), it seems that the texture offsets become shifted upon replacing textures. I'm not sure if the map has some other material settings that become corrupted (likely) or if I am missing something else.The Legend of Zelda: Twilight Princess is a critically acclaimed masterpiece, set in a massive world bursting with life – but also shadow. A dark figure. The Legend of Zelda is undoubtedly one of the most important gaming franchises of all time. Nintendo’s very own, the franchise has released multiple titles on various Nintendo devices. And the Twilight Princess ROM was one of the best games to come out from the franchise. This game did wonders on the sales for Wii where it sold millions of copies worldwide.
So anyway when I try to replace a map texture rather than an object texture, it either breaks the model file completely or causes the textures to 'shift', as when replacing the gray shingle texture, it shifts the pink shingles into half of the spot the normal plank textures inhabit in the model, and if I replace another texture it shifts further. However replacing tex 0 in the list (the grass that covers most open areas) it causes it to break the model completely, and makes me wonder if it isn't something with the materials being affected (as from what I can gather from bmd/bti documentation the material header is located at the beginning of the file, i.e.m tex 0). Anyone that could help me shed some light on these issues would be a god right now, as I am so close to realizing my goal, at least for non map objects. Thanks for the help in advance! (If anyone can, that is.)