Galactic War Star Wars Heroes
Galactic War Tips 1) Try to Keep a Fresh Healer to enter the next Battle If you are able to, keep one healer back from entering the initial fight, incase you squad is damaged a lot and need to go to the next battle with that damage.
Answered on Jun 08, Posted on Jul 22, Be the first to answer. It can do everything the T plus multiple times more. For this error these are the recomendations: On this page you will find some of the most popular items we offer for the Tally-Genicom T Ribbon machine. Posted on Aug 08, Be the first to answer.Posted on Sep 19, Be the first to answer. Dot Densities and Plot Speeds The T printer supports horizontal row plots single and multiple rowvertical column plots, and specialized graphic plots. Tally t6045 driver for mac.
Replies
- 3893 postsMemberiirc they already said they are working on a sandbox-type mode, fyi0
- 2370 postsMemberiirc they already said they are working on a sandbox-type mode, fyi
Oh cool, I wasn’t aware of that. - 381 postsMemberJust come here to say
Jesus **** change that profile picture @sev - 2370 postsMemberJust come here to say
Jesus **** change that profile picture @sev
It’s the new artwork for blonde bastila
or it’s sloth all prettied up - 3006 postsMemberI like GW the way it is. My 3 year old son asks to do “his 12 battles” every day, so I hand him the phone on the GW screen.
It’s the highlight of his day, and absolutely no chance he can screw it up! - 3 postsMemberI hope they think about non-whales somehow and don't let 70, 80 lvls fight with relic characters
- 1873 postsMemberI like GW the way it is. My 3 year old son asks to do “his 12 battles” every day, so I hand him the phone on the GW screen.
It’s the highlight of his day, and absolutely no chance he can screw it up!
Ditto, my 9yo son also likes playing GW with me. He picks some crazy comps. Like relic zB1 soloing node 12, or my worst 5 heroes winning a bunch of middle battles. It's become one of the most fun aspects of the game for me.2 - 3006 postsMemberDo your Mod battles on manual, if you want to challenge your roster.
- 7058 postsMemberI like GW the way it is. My 3 year old son asks to do “his 12 battles” every day, so I hand him the phone on the GW screen.
It’s the highlight of his day, and absolutely no chance he can screw it up!
OP requested an option for a 'hardcore' difficulty or an endless one. If this option is implemented your son would still be able to play his 12 battles at the current difficulty as usual, if only you don't select that new option. - 3006 postsMemberI like GW the way it is. My 3 year old son asks to do “his 12 battles” every day, so I hand him the phone on the GW screen.
It’s the highlight of his day, and absolutely no chance he can screw it up!
OP requested an option for a 'hardcore' difficulty or an endless one. If this option is implemented your son would still be able to play his 12 battles at the current difficulty as usual, if only you don't select that new option.
Yeah that’s fair. I guess this comes under the category of “stuff I don’t think is all that big a deal” but that doesn’t mean people can’t raise queries / requests for improvement about it. - 3 postsMemberI’d love a sandbox mode so I can actually use some teams I never use. Just to ya know have fun.
- 56 postsMember+1. If a revamped 'hardcore' mode takes too much effort, just change the algorithm to pick the current arena team, instead of the top 5, would be fairly easy change for a 'harder' mode.
- 446 postsMemberThey could add a 'bonus' 13th battle to G-War that functions off Arena team selection, picking one of the teams that is in your current Arena list of targets & has unlimited plays instead of single.
Or alternatively, add a 4th Arena Target that is 'non-advancing' & 'No cost' to attack to the arena screen.
Though both of these involve changing the UI so IDK if that is better than a whole different section of the Cantina - 2370 postsMemberThey could add a 'bonus' 13th battle to G-War that functions off Arena team selection, picking one of the teams that is in your current Arena list of targets & has unlimited plays instead of single.
Or alternatively, add a 4th Arena Target that is 'non-advancing' & 'No cost' to attack to the arena screen.
Though both of these involve changing the UI so IDK if that is better than a whole different section of the Cantina
People spend money/crystals to do arena testing with refreshes, so I don’t see this happening.