Galactic War Star Wars Heroes

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Galactic War Tips 1) Try to Keep a Fresh Healer to enter the next Battle If you are able to, keep one healer back from entering the initial fight, incase you squad is damaged a lot and need to go to the next battle with that damage.

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10 postsMember
Heroes
If a sandbox mode or something of that nature is out of the question or far down the line, then I would at least love an option of a 'hardcore' difficulty in Galactic War or even better an endless one. It doesn't need to have increased rewards or even rewards at all. We just need something to test teams out on and I feel like an updated GW would be the easiest solution. I farmed for months to unlock GAS and finally did the last time the event came around a couple months ago. I've still never really used him. We farm characters and when we finally unlock them we have no way to mess around with them. GW seems like it could be the simplest solution, but how much can you really learn fighting g6 level 65s with relic characters? I would love for GW to turn into a MSF Blitz type of mode. As it stands, I don't know anyone who doesn't just hit sim and turn the useless currency into shard shop currency.
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Replies

  • 3893 postsMember
    iirc they already said they are working on a sandbox-type mode, fyi
    0
  • 2370 postsMember
    iirc they already said they are working on a sandbox-type mode, fyi

    Oh cool, I wasn’t aware of that.
  • 381 postsMember
    Just come here to say
    Jesus **** change that profile picture @sev
  • 2370 postsMember
    Just come here to say
    Jesus **** change that profile picture @sev

    It’s the new artwork for blonde bastila
    or it’s sloth all prettied up
  • 3006 postsMember
    I like GW the way it is. My 3 year old son asks to do “his 12 battles” every day, so I hand him the phone on the GW screen.
    It’s the highlight of his day, and absolutely no chance he can screw it up!
  • 3 postsMember
    I hope they think about non-whales somehow and don't let 70, 80 lvls fight with relic characters
  • 1873 postsMember
    I like GW the way it is. My 3 year old son asks to do “his 12 battles” every day, so I hand him the phone on the GW screen.
    It’s the highlight of his day, and absolutely no chance he can screw it up!

    Ditto, my 9yo son also likes playing GW with me. He picks some crazy comps. Like relic zB1 soloing node 12, or my worst 5 heroes winning a bunch of middle battles. It's become one of the most fun aspects of the game for me.
    2
  • 3006 postsMember
    Do your Mod battles on manual, if you want to challenge your roster.
  • 7058 postsMember
    I like GW the way it is. My 3 year old son asks to do “his 12 battles” every day, so I hand him the phone on the GW screen.
    It’s the highlight of his day, and absolutely no chance he can screw it up!

    OP requested an option for a 'hardcore' difficulty or an endless one. If this option is implemented your son would still be able to play his 12 battles at the current difficulty as usual, if only you don't select that new option.
  • 3006 postsMember
    I like GW the way it is. My 3 year old son asks to do “his 12 battles” every day, so I hand him the phone on the GW screen.
    It’s the highlight of his day, and absolutely no chance he can screw it up!

    OP requested an option for a 'hardcore' difficulty or an endless one. If this option is implemented your son would still be able to play his 12 battles at the current difficulty as usual, if only you don't select that new option.

    Yeah that’s fair. I guess this comes under the category of “stuff I don’t think is all that big a deal” but that doesn’t mean people can’t raise queries / requests for improvement about it.
  • 3 postsMember
    I’d love a sandbox mode so I can actually use some teams I never use. Just to ya know have fun.
  • 56 postsMember
    +1. If a revamped 'hardcore' mode takes too much effort, just change the algorithm to pick the current arena team, instead of the top 5, would be fairly easy change for a 'harder' mode.
  • 446 postsMember
    They could add a 'bonus' 13th battle to G-War that functions off Arena team selection, picking one of the teams that is in your current Arena list of targets & has unlimited plays instead of single.
    Or alternatively, add a 4th Arena Target that is 'non-advancing' & 'No cost' to attack to the arena screen.
    Though both of these involve changing the UI so IDK if that is better than a whole different section of the Cantina
  • 2370 postsMember
    They could add a 'bonus' 13th battle to G-War that functions off Arena team selection, picking one of the teams that is in your current Arena list of targets & has unlimited plays instead of single.
    Or alternatively, add a 4th Arena Target that is 'non-advancing' & 'No cost' to attack to the arena screen.
    Though both of these involve changing the UI so IDK if that is better than a whole different section of the Cantina

    People spend money/crystals to do arena testing with refreshes, so I don’t see this happening.